Consulate Dreadnought
A 7/11 for a single mana is the cheapest enormous body the game has ever printed, and the entire design lives in the gap between that rate and the Crew 6 written underneath it. Sticker shock is the whole gambit: the card sells you a 7/11 that, on its own, cannot block, cannot attack, and cannot do anything at all until you tap creatures with six total power to animate it. Pay the cost honestly and you have spent six power's worth of board to swing seven, which is rarely a deal worth making. The card was never meant to be crewed the honest way. It is a target dummy for any effect that turns a Vehicle into a creature without paying the crew cost, or that grants haste and attack triggers to whatever you can sneak onto the battlefield. Drop it for one mana, find another route to animation, and the eleven toughness shrugs off most removal aimed at a thing that costs a single generic mana to deploy. That tension is the design: a body priced as if it were trivially cheap, fenced behind a crew number high enough that the intended payoff is always some piece of rules text other than the one printed on the card itself. It is a combo enabler wearing a beater's stat line, and the gulf between the two is the point.

