Consign to the Pit
Unconditional single-target removal at six mana stopped being competitive long before this design appeared, and two chip points do little to close the gap. Terminate handled the destroy clause for two mana at a demanding color cost in the early years; Murder covers the "kill anything" end for three without asking you to reach so high. What the extra cost buys here is a rider, and the rider is honest about its size: two damage to the creature's controller is marginal reach, the kind of tack-on that reads as flavor first (a debtor consigned, a body destroyed and a toll extracted from whoever held it) and as tempo a distant second. The damage clause is worth reading carefully: it lands on the creature's current controller, which in a game where control of a creature can change (a threat stolen and turned back, a body handed off) means the toll follows possession rather than ownership. The removal itself is clean: no conditions on the target, no downside on resolution. But the card's shape tells you exactly what it is: a top-end answer priced for raw effect rather than efficiency, built for environments where the mana is affordable and "destroy any creature" is worth paying full retail for. The burn clause is not the reason to run it; it is a garnish on an answer whose whole appeal is that it never whiffs.

