Conscripted Infantry
A 3/1 for three that trades its whole body away the moment it blocks or gets blocked, and leaves behind a smaller replacement anyway: that death trigger is the entire pitch. The 3/1 statline is deliberately fragile, high-damage-low-survival, so the card wants to attack into open boards and swing races it might not survive. When it does die, the 1/1 Soldier artifact token softens the tempo loss and keeps the board presence intact, which matters more in a war of attrition than the raw stats suggest. The token being an artifact is the part doing quiet work: it feeds anything that counts artifacts entering or leaving, turning a body that was already going to die into fuel rather than a dead card. That reframes the whole creature. In a vacuum it is a mediocre beater with a consolation prize; in a shell that cares about artifact tokens dying or arriving, it is a two-for-one that happens to attack for three on the way in. This is the standard design lever for making a common-rarity aggressive body earn its slot: give it a floor that survives removal and combat both, so the opponent never gets a clean answer. Straightforward, honest, and built to be exactly as good as the deck around it lets it be.
