Conqueror's Pledge
Five mana for six bodies is a fair token rate; the kicker is what makes the card honest, because it does not just add tokens, it doubles the entire payload to twelve. The structure rewards patience without punishing the early game: cast it on curve when you need a board now, or sit on it until you can pay the full eleven and drop a small army in a single sorcery-speed swing. That doubling is the design tension. A flat scaler would have read "create one additional token per two mana," but the binary commits to a swingier outcome: you either get the baseline or you get the haymaker, with nothing in between. The triple-white pip in the base cost keeps it locked to a heavily white deck, which is the discipline that pays for a token count this high; a splash card making twelve creatures would be a different conversation entirely. Token-wide go-wide strategies live and die on raw body count rather than individual quality, and this delivers both halves of the curve from one slot: a midgame board-builder and a late-game finisher that asks only for excess mana, not a second card. The Kor Soldier type is mostly flavor rather than a tribal anchor, which is correct; the card is built to feed anthem effects and overrun finishes that care about the number on the battlefield, not what those creatures happen to be named.
