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Moxonomy

Concussive Bolt

Sorcery3 generic manaRed manaRed mana

Four damage to a face for this much mana is a poor rate on its own, which tells you the spell was never priced on its first line. The metalcraft clause carries the card: with three artifacts in play, every blocker your opponent controls sits out the turn, opening a clear lane through a board that was otherwise stalled or trading evenly. That makes it a finisher for an aggressive artifact deck that has already committed bodies and now needs to shove the last chunk of damage past a wall of defenders. The design tension is the one every metalcraft card runs on: the artifact count that switches the spell on is the same investment that builds the board you need for unblockable damage to actually matter, so it pays off a deck already flooding the battlefield and does nothing for one that leans on it as raw reach. Read the target line carefully: it hits a player or planeswalker, never a creature, so it cannot trade for a blocker the way a conventional burn spell can. It knows only how to attack life totals and loyalty, then clear the path so everything else you have can do the same.

Concussive Bolt (mbs)
MBS · #60common
Pricing
Normal: $0.12
Foil: $0.19
Oracle Text

Rules text

Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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