Conclave Evangelist
Myriad has almost always been the multiplayer keyword that stops at the swing: each combat conjures temporary copies for every extra opponent, then exiles them at end of combat, so the value is a burst that resets every turn. This design closes that loop. The second ability turns transient copies into permanent ones by rewarding connection: any body that lands combat damage on a player leaves a real, non-exiled copy behind. That makes the myriad tokens more than a one-turn scare tactic; every unblocked attacker (the original plus each myriad instance) becomes another 4/4 that will spawn its own copy next combat, and the board compounds geometrically the moment your opponents run out of blockers. The hybrid pips keep the cost light, since either green or white satisfies both, leaving the card playable from a single color. It is a rare case of two abilities that were each designed to be self-limiting reinforcing one another instead: myriad's temporary width feeds the permanent duplication, and the permanent duplication makes next turn's myriad wider. As a raw body it is a serviceable 4/4 for five, and against a single unblocked opponent it already starts the chain. Left unanswered for two attack steps in a game with multiple opponents, the elephant math stops being additive: each new permanent copy multiplies the following turn's myriad output, and the token count climbs faster than most tables can chump.
