Conclave Cavalier
A 4/4 with vigilance for four is already a fair body in Selesnya's wheelhouse, but the death trigger is where the math turns hostile for the opponent. Trading or removing this creature does not subtract four power from the board; it converts it into two 2/2 bodies that also carry vigilance, so you walk away from the exchange with the same total power split across more blockers and more attackers. That is the defining tension of the design: spot removal and combat both fail to clean it up, because killing it just rearranges its value into a wider, harder-to-sweep footprint. The vigilance shared across all three bodies is the quiet glue, letting the whole package attack without surrendering its defensive posture, which suits the go-wide, anthem-hungry plan green-white has always wanted. The cost that pays for it is demanding: double-green and double-white on turn four asks for a committed two-color base, and the payoff only fully arrives once the creature is dead, so the card rewards being thrown into combat rather than protected. Even a board wipe does not fully answer it: the tokens are created by a death trigger, so they enter after the sweeper resolves and inherit the empty board. To actually contain the card you need exile, or a removal spell paired with a way to shut off the trigger. Anything narrower hands you a profit. It is a straightforward expression of a long-running Selesnya idea: bodies that beget bodies, where attrition runs against the player doing the removing.

