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Moxonomy

Concentrated Fire

Instant3 generic manaRed mana

Five damage at four mana buys nothing that cheaper red removal hasn't already offered, and the arithmetic never really moves past that opening. Red's design tradition prices creature removal by damage-per-mana, and the efficient end of that curve was mapped long ago: single-red spells that trade for most of what wanders into combat, two-mana burn that scales past the small-creature bracket. This spends four to deliver a fixed five, no upside, no reach, no face damage. What survives five damage in the decks that would want a removal spell this expensive tends to survive it comfortably, and what dies to five usually died to something cheaper. The card exists as clean, guaranteed removal for a color that historically wanted every spell to double as reach, and it declines that dual purpose entirely. That makes it a fixed-number safety valve rather than a rate card: you play it when you specifically need five damage aimed at a body and nothing else will do, which is a narrow window in a color that prizes flexibility. As a design object it reads as a common-tier answer scaled up for a multiplayer table where creatures run larger, a place where five points of guaranteed damage at instant speed clears more than it would in a duel. Outside that context, the math it asks you to accept is hard to justify.

Concentrated Fire (msc)
MSC · #847common
Pricing
Normal: $0.39
Foil:
Oracle Text

Rules text

Concentrated Fire deals 5 damage to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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