Complete the Circuit
A spell-copier that comes with its own casting-cost discount and a speed clause is a stranger package than it looks, because the copy effect and the discount pull against each other in time. Tripling a payoff spell wants your turn spent developing toward a big instant or sorcery; the convoke discount wants a wide, tapped-out board to bring this setup piece down to something you can afford alongside that payoff. The middle clause reconciles the two: letting sorceries be cast as though they had flash means the creatures you tap can still funnel into an end-step or opponent's-turn double-copy rather than idling until your next main phase. The design's real trick is that the copy is deferred, not immediate: it arms the next instant or sorcery to be tripled (the original plus two copies with independently chosen targets), so you pay for the circuit before you fire it. That deferral is what keeps this from being a plain clone at its cost; the whole sequence collapses if you draw it with nothing worth tripling. What it opens up is the multiplicative burst that single-target copy spells like Twincast never delivered in one card: resolve the enabler, then a wrath, a game-ending burn spell, or a tutor, and you get three of them. The convoke and pseudo-flash text exist to compress all of that into one turn rather than a two-turn telegraph, which is the line between a combo enabler and a durdle.



