Compleat Devotion
A pump spell with a rider that only pays off if you built for it. The +2/+2 half is Giant Growth's white cousin: a two-mana instant combat trick, useful in the abstract, forgettable on its own. What justifies the slot is the conditional draw stapled to that buff, and the clause bets everything on a single keyword. Toxic was the poison mechanic's later iteration, an heir to infect spread across a full set's worth of creatures, and this card exists to reward the deck that leaned into it. Target a creature that already carries toxic and the buff comes with a card; point it at a plain white beater and you have a slightly overpriced Giant Growth. That is the trade. The card is deliberately narrow, priced as though the draw were a bonus rather than the entire point, so it earns its keep only when enough of your board already has the keyword. It rewards commitment to a poison strategy over splashing the effect: a payoff card, not a plug-in, and exactly the kind of lever used to hold a synergy deck together at low rarity, where the incentive to build around one keyword has to be printed onto the cards themselves rather than assumed from the pilot.
