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Moxonomy

Commune with the Gods

Sorcery1 generic manaGreen mana

Two mana to dig five deep, but the dig only stops on a creature or an enchantment: that narrowness is the whole bargain. It is a card-selection spell that refuses to find your land drops, your removal, or your finishers unless they happen to be creatures, which means it only earns its slot in a deck built around those two card types. The other four cards do not vanish into the bin as a cost; they fall into the graveyard as the point, fueling the recursion and graveyard-matters builds that want bodies in the bin as badly as they want one in hand. Green has a long line of dig spells that trade selection for filtering: this one sits at the aggressive end, accepting a low-quality search in exchange for stocking a yard. The design tension is that the same restriction making it weak in a generic green deck (no card type other than creatures and enchantments survives the dig to your hand) is exactly what makes it precise in a reanimator or constellation shell, where every fall-off is an asset and the single card you keep is the engine you needed. It rewards deck purity rather than flexibility, which is an unusual ask for a two-mana cantrip-adjacent effect that most players first read as a worse Impulse.

Commune with the Gods (plst)
PLST · #EMA-162common
Pricing
Normal: $0.30
Foil:
Oracle Text

Rules text

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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