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Moxonomy

Commune with Beavers

SorceryGreen mana

Green's cheapest card-selection has always leaned on a color-pie constraint: it can find creatures and lands freely, but it is walled off from noncreature spells, so digging for card advantage in green means digging for a specific kind of card. This is that constraint drawn tight and then loosened by exactly one type. The dig depth is three, the payoff is one card to hand, and the filter admits artifacts alongside the usual green fare of creatures and lands. That artifact clause is the whole reason to reach for this over a strict creature-or-land tutor: it turns a green one-drop into a way to reliably assemble mana rocks, equipment, and artifact combo pieces, the exact category green historically cannot draw into. The rest of the design is the familiar green bargain: no shuffle, so the two rejected cards go to the bottom rather than back into the pool, which quietly protects the top of your library from itself and clears those seen cards out of your way. It is a smoothing spell, not a raw card-advantage engine; you trade a card and a mana for consistency, filtered by a type restriction wide enough to catch most of what green wants and narrow enough to keep it honest against the cards green is not supposed to reach.

Commune with Beavers (fin)
FIN · #182common
Pricing
Normal: $0.15
Foil: $0.23
Oracle Text

Rules text

Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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