Commander's Insignia
The commander tax cuts both ways. Every recast of your commander from the command zone costs an escalating two mana, a brake designed to punish decks that lean too hard on their centerpiece. This enchantment inverts that logic: it turns the recast counter, the very number the tax exists to discourage, into a scaling team pump. The more the format's economy pushes you to leave your commander in play or recur it cheaply, the flatter this card sits; the more your commander wants to die and come back (a sacrifice-payoff general, a combat beater trading in fights, a commander built to loop), the harder it hits. It rewards a play pattern most decks are engineered to avoid, which is why it reads narrower than a static anthem usually would. The effect is asymmetric on both axes: only your creatures grow, and they grow only in proportion to a resource you had to keep spending to unlock it. That framing makes it a payoff for aggressive go-wide builds helmed by a cheap, disposable commander, where recasting three or four times is not a concession but the plan, and each recast quietly widens the gap between your board and everyone else's.


