Commander Eesha
Protection from creatures is the rare keyword that turns a modest 2/4 flyer into a problem nobody on the ground or in the air can solve through combat: no creature can block her, none can deal her damage. What keeps that from being oppressive is precise scope. She still folds to enough burn, any edict, any sweeper, any noncreature removal, so the protection buys evasion and combat invulnerability rather than true immunity. Noncreature Auras and Equipment attach to her normally, both yours and an opponent's, so she is not insulated from a Pacifism or a sticky enchantment-based answer; what she shrugs off is the entire creature half of the game. The body itself is the tell: a 2/4 clock is slow on purpose, the kind of recurring two-damage tap that asks you to win the long game rather than race. She reads as a defensive captain meant to grind, hard to kill in the way that matters for the board, easy to answer if your opponent holds the right spell. The design lesson she carries is that protection's value is entirely a function of what it names. From creatures is the broadest combat-relevant version of the keyword without crossing into the unkillable territory of protection from everything, and pricing it onto an evasive flyer at this rate is a careful bit of restraint: she dominates the part of the game she touches and concedes the part she does not.
