Command Beacon
Commander tax is the format's central friction: every time your general dies, the recast price climbs by two, until a six-mana commander is asking ten, then twelve, then a number you cannot reach. This is the escape hatch. Sacrificing it routes the commander out of the command zone and into your hand, where it casts at its base cost with the tax left behind entirely. The one-shot structure is what keeps a free tax-reset from being an auto-include: a colorless land that taps for a single colorless mana, then dies the moment it does its real job, so it occupies a manabase slot and gives back nothing afterward. It rewards a specific kind of deck, the one built around a single irreplaceable commander whose tax curve genuinely outpaces what the deck can pay, rather than the one that treats its general as incidental. The trade is worth understanding precisely, because the hand is not a strictly safer place than the command zone. A commander cast from hand still goes on the stack and can be countered like any spell, and it can still be exiled once it resolves; the command zone, by contrast, is immune to battlefield removal and untouchable by discard. What the Beacon buys is not protection but price: it converts an escalating, eventually-unpayable tax into a single base-cost cast, once, for a land slot and a sacrifice.

Rules text
Format Status
More formatsFewer formats
Other printings
- Final Fantasy: Through the Ages#64
- Tarkir: Dragonstorm Commander#352
- Secret Lair Drop#1533
- Secret Lair Drop#1533★
- Commander Legends Promos#349p
- Secret Lair Drop#470
- Magic Online Promos#86062
- Commander Legends#704












