Combustion Man
A punisher spell wearing a body, and one that stacks the dilemma higher every time it swings. The attack trigger hands the targeted permanent's controller a choice with no clean out: let a permanent die, or eat four damage to keep it. On its own that math already favors the attacker, since four to the face compounds fast against decks that cannot afford the clock. What sharpens it is that the destruction has no restrictions on what it targets: lands, enchantments, planeswalkers, commanders, whatever hurts most to give up. Punisher designs live or die on whether both branches are painful, and this one keeps both branches painful across a whole game rather than a single turn. The 4/6 frame is the quiet engine here: the toughness lets it attack into open boards and survive the return crack, while power exactly four means the "pay damage instead" clause tracks the same number that would otherwise be beating you down. Anything that pumps the power raises the damage side of the ultimatum, so the card wants a board that grows rather than a single big turn. It is not a combo piece or a value engine; it is an attrition tax that turns every combat step into a resource negotiation the opponent keeps losing incrementally.
