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Moxonomy

Combust

Instant1 generic manaRed mana

A hate card built with surgical contempt for a specific pair of colors. The two restrictions stacked here (uncounterable, unpreventable) tell you exactly what it was designed to beat: the white-blue control decks that protect their threats with countermagic and damage prevention. Five damage at instant speed kills nearly anything those decks lean on, and the spell walks past the two layers of defense they would normally use to keep their creature alive. A counter on the stack does nothing; a prevention shield does nothing; the only out is to not have a white or blue creature worth saving. That narrowness is the whole bargain. Against any deck outside those two colors it is a dead card, and even within them it whiffs on artifact and colorless threats. This is the sideboard end of removal design, where the card is allowed to be brutally efficient precisely because it can only ever point in one direction. Color-pinpointed answers like this one trade universality for the certainty of getting through, and few commit to the premise as completely: not just five damage, but five damage that refuses to be argued with.

Combust (m11)
M11 · #130uncommon
Pricing
Normal: $0.05
Foil: $0.45
Oracle Text

Rules text

This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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