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Moxonomy

Colossus Hammer

Artifact — Equipment1 generic mana

The math is the joke and the payoff both: one mana to cast, eight to attach, in exchange for a swing so absurd it lands almost any creature into lethal range. That equip cost is the entire tension. Left to its native rate, this is a card that never sees a battlefield, a piece of Equipment priced out of any deck actually trying to win. The design only functions when you cheat past the 8 generic mana, and the whole ecosystem that grew around it is a study in equip-cost circumvention: cards that reduce equip costs to nothing, cards that attach Equipment for free, one-mana creatures with evasion granted elsewhere. Bolt the Bird was never the plan; strap ten power onto a hexproof one-drop on turn two and win before the opponent draws a removal spell was. The flying clause is the tell that this was built for the ground: it strips evasion precisely because the intended targets already have their own way through. What reads as a Timmy trap (a giant hammer, a giant number, an unpayable price) is actually a combo enabler in disguise, a payoff that punishes fair use and rewards the players willing to build an entire shell around getting it onto a creature for free. The rate is a warning label. The decks that ignore it are the ones that make the card sing.

Colossus Hammer (lcc)
LCC · #110uncommon
Pricing
Normal: $5.28
Foil: $11.10
Oracle Text

Rules text

Equipped creature gets +10/+10 and loses flying. Equip 8 generic mana (8 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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