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Moxonomy

Colossal Heroics

Instant2 generic manaGreen mana

Strive turns a combat trick into a scaling pump spell, and this one bolts an untap clause onto the back of the +2/+2. That untap is the load-bearing word. Most pump tricks ask only when you want the buff to land; this one stacks a second question on top. Cast it in the declare blockers step and you get both halves at once: the +2/+2 pushes combat damage through, and the untap leaves your attackers standing for the crackback (untapping a creature does not pull it out of combat, so it deals its damage and is still up to block). The Strive cost prices the spell to the board it serves: each additional target adds 1 generic manaGreen mana, so a one-target cast is a cheap surprise that reads as pseudo-vigilance, while spreading it across a wide team is an alpha strike that keeps everything defensively relevant. Folding a power boost and an untap into a single instant collapses an effect green usually splits across two cards, and that combination is what makes the timing flexible: there is rarely a point in the turn where one half or the other is dead. The untap also feeds anything that cares about tapping (mana dorks, tap-to-activate creatures), giving the spell a second life outside combat. Built for the green deck that goes wide and wants its attackers honest on both swings of the same turn.

Colossal Heroics (jou)
JOU · #118uncommon
Pricing
Normal: $0.09
Foil: $0.21
Oracle Text

Rules text

Strive — This spell costs 1 generic manaGreen mana more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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