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Moxonomy

Colossal Dreadmaw

Creature — Dinosaur4 generic manaGreen manaGreen mana

The deliberate vanilla-with-trample baseline, and the joke that everyone gets to make about a green six-drop dinosaur. Six mana for a 6/6 that tramples is the rate green has used for decades as a yardstick: not a card to build around, a card to measure other cards against. It does exactly what it costs and nothing more, which is precisely the point. Wizards reprints this kind of body across sets as a tonal control, a "fair" green fatty that anchors an aggressive ramp shell and gives newer players something legible to slam on a clear board. Trample is the one word that lifts it above pure filler: it punishes chump blocks and refuses to be walled by a single small creature, so the 6 power keeps connecting even into a developed board. The card has since become fan shorthand for the honest big creature, the Dinosaur that turns up whenever a set needs a green common to do an uncomplicated job. That is its identity: a clean French-vanilla statement of what green's mana buys when the curve peaks, useful exactly in the rooms where raw size still ends games and ignorable everywhere the format has moved past stompy.

Colossal Dreadmaw (m21)
M21 · #176common
Pricing
Normal: $0.16
Foil: $0.28
Oracle Text

Rules text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
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