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Moxonomy

Cold-Water Snapper

Creature — Turtle5 generic manaBlue mana

Six mana buys a 4/5 that opponents can never target with removal, and the whole transaction is right there. Hexproof on a midsize body trades flash and combat relevance for inevitability: the turtle does not attack well into open mana and dies to a chump-and-trade as readily as any vanilla beater, but a control player holding instant-speed removal finds the spell stranded in hand. The cost is the body's lethargy and the mana bill, both calibrated so the protection never arrives early enough to dominate a fast game. It is the kind of card built for the slow, grinding deck that wins by sticking a single resilient threat and defending it with everything else, a role white and green creatures fill more aggressively elsewhere but blue rarely gets in a low-rarity slot. Hexproof is the crucial asymmetry: it shields against targeted answers while leaving the creature fully vulnerable to blockers, wraths, and edicts, so it protects the threat without protecting the game plan. Read it as ballast, not a bomb: a clean, unglamorous answer to how a defensive blue deck closes out a game it has already stabilized.

Cold-Water Snapper (dom)
DOM · #48common
Pricing
Normal: $0.14
Foil: $0.15
Oracle Text

Rules text

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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