Cogwork Grinder
The body and counters are a smokescreen; the real text is the line that lets you reach into the draft and pull cards out of it entirely. This is denial rendered as a card type, a creature that scales not with what you assemble but with what your opponents never get to pick. One face-up copy arms you: every card you take afterward can be banished face down, out of the pool and beyond anyone's reach, so a single Construct quietly becomes a license to strip bombs, removal, and archetype enablers out of circulation before they can be chosen. The +1/+1 counters are almost an afterthought, a consolation prize for a card whose actual job is committing larceny against a shared resource. Additional copies do not unlock the theft; they only multiply it, each entering with the same pooled count and converting hate-drafting into raw stats. It belongs to that small, strange class of designs that function only while a draft is happening and mean nothing in a built deck: the draft itself is the thing being attacked. Most cards that interfere with an opponent do it on the battlefield; this one does its work before a land is played, in a phase the rules engine usually treats as private. The 0/0 base is the honest accounting: remove nothing and the creature simply dies, the design admitting the body was never the point.
