Coeurl
The Icy Manipulator effect, stapled onto a 2/2 body and colored white. A repeatable tapper occupies a strange lane in white's toolkit: not removal, but a soft lock, holding a single attacker or blocker out of combat every turn without ever dealing with it permanently. The exclusion of enchantment creatures is a conceptual wrinkle, echoing an older rules seam where enchantment-based threats were meant to sit above this kind of interaction. What the two-mana investment plus the tap cost really buys is a rate: one creature neutralized per turn cycle, defensively as a pseudo-Fog against a lone beater, or offensively to keep a blocker down while the rest of the team connects. The catch runs the other way, though: the tap ability needs the creature untapped and unsick to fire, so its first turn on the battlefield is idle, and it can only pin one thing at a time. That makes it a grind-it-out piece rather than a tempo swing, most useful in long games where tapping the same problem creature every cycle slowly wins the attrition math. As a Cat Beast it also feeds white and Selesnya creature-type payoffs, but the identity here is the tapper's job: not to kill, but to keep an opponent's best body permanently on the wrong side of combat.
