Coati Scavenger
Threshold-gated recursion has a long green lineage: Eternal Witness set the no-strings baseline, and a run of later designs bolted conditions onto that value to pay for it. This one attaches the payment to graveyard fuel. Descend 4 asks you to have four permanent cards in the yard before the return happens, so the 3/2 either arrives late in a game that has already fed the yard or arrives as a plain beater with a dead trigger. That gating is the whole trade against Eternal Witness: both cost three, but the Witness gives you the card unconditionally while this returns nothing until the graveyard is stocked, buying a point of power and one broader restriction in exchange for the certainty. What it recurs is wider than most green regrowth: any permanent card, so lands, artifacts, and planeswalkers are all live targets, not just creatures. That shifts which decks want it from creature-recursion midrange toward any self-mill or fetch-heavy shell willing to run enough permanents to turn the trigger on. The Raccoon type is set dressing; the identity is a recursion engine that only switches on once the graveyard has done some living, so it favors a shell that fills the yard on purpose over one that stumbles into four cards by accident.
