Coastline Chimera
A 1/5 flier sits at an awkward seam in the color pie: enough toughness to brick an aggressive ground board, enough evasion to chip in for one, and almost no offensive reach beyond that. What separates it from a standard wall is the white activation, which buys extra blocks on demand. Its single point of power still trades up against nothing, but it does clean up the smallest bodies: tokens, mana dorks, aggressive one-drops that leave themselves in front of it. The 5 toughness soaking up attackers is the real defensive proposition, and each activation adds one more attacker to the pile it can absorb before damage is dealt; pay twice and it holds off three. That puts it in the small family of defenders that scale against a swarm: instead of trading down against go-wide aggression, it parcels its toughness across the line and keeps the wall intact. The gating is the cost itself. This is a blue card asking for white mana to do its most distinctive thing, so the multiblock only comes online once you are already paying into a second color, which is what turns a default blocker into a conditional one. As a body it is honest about what it offers: it flies, it stops things, and it expects a partner color to unlock the rest.
