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Moxonomy

Coastal Tower

Land

The taplands of the early two-color era were Wizards' answer to a chronic design problem: how to give two-color decks reliable fixing without printing duals powerful enough to define eternal formats. The trade was explicit. You get both colors from one source, and you pay for it by losing a turn of tempo whenever it comes down. That tempo tax is the entire balancing mechanism, and it is a blunt one: the land does nothing the turn you play it, so the cost is front-loaded into your curve rather than your life total or your card economy. For an Azorius control deck of its time, the loss was tolerable because control wants to spend early turns developing mana anyway; for an aggressive deck, the same line was nearly unplayable. That asymmetry made the tapland an honest tool, sorted to the decks that could afford the lag. Later cycles refined the equation rather than abandoning it: the gain-lands that bundle a life point with the tapped clause, the temple lands that scry as they arrive, the cycles that each carry a land subtype for fetch and ramp synergies. Every one of them pays for its fixing with the same first turn Coastal Tower set down, sitting on the battlefield doing nothing.

Coastal Tower (scd)
SCD · #296uncommon
Pricing
Normal: $0.14
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add White mana or Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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