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Moxonomy

Coastal Breach

Sorcery6 generic manaBlue mana

Undaunted is the whole balancing act, and it works the way most Commander-only cost reducers work: the discount scales with the number of opponents, not the size of the board. At the printed seven it is a sluggish reset nobody reaches for, but at a full four-player table it collapses toward four mana, and the more opponents you have arrayed against you, the cheaper it comes down. The board it hits can be arbitrarily large; the price it costs is pegged only to how many people are trying to beat you. What lands is a full-table bounce, the gentler cousin of a Wrath of God. Nothing dies, so opponents keep their cards and their commanders; this buys tempo, not card advantage. A player rebuilding from hand has lost a turn of redeployment, every token to oblivion, and the sequencing they had spent the game assembling, but the resources themselves survive. That reversibility is the tension the design lives inside: an effect opponents can fully recover from, made affordable precisely in the multiplayer games where recovery is slowest because everyone is rebuilding at once. Cast into an overdeveloped four-way board it is one of the most lopsided tempo swings blue offers; cast against a lone opponent it stays stuck near the printed seven and does nothing but waste your turn.

Coastal Breach (c16)
C16 · #6rare
Pricing
Normal: $3.66
Foil:
Oracle Text

Rules text

Undaunted (This spell costs 1 generic mana less to cast for each opponent.) Return all nonland permanents to their owners' hands.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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