Coalition Honor Guard
Redirection as a static ability rather than a one-shot spell: this is the Flagbearer mechanic's purest piece, a 2/4 wall that quietly hijacks the targeting rules. Every removal spell, every burn bolt, every targeted ability an opponent casts must point at the Guard if it legally can, draining their interaction onto a body that costs them nothing to ignore and everything to leave standing. It is a taunt effect built before taunt was a recognized design language, working not by forcing attacks but by editing the moment a spell chooses its targets. The toughness is doing the real labor here: a 2/4 survives most of what gets aimed at it, so each redirected spell is one that did not hit the thing the opponent actually wanted dead, and the Guard frequently soaks several before it falls. The catch is honest and built into the wording: the compulsion only fires when an opponent must choose targets and the Flagbearer is a legal one, so spells with no targets, spells whose only legal targets lie elsewhere, and an opponent's own untargeted sweepers all walk right past it. It protects allies by being the most appetizing thing on the board, a design that turns its own mortality into a resource. Apocalypse leaned hard on the Flagbearer line as a pillar of its multicolor "Coalition" theme; this is the white anchor of that idea, the one whose stat line lets the redirection actually stick.


