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Moxonomy

Clutch of Undeath

Enchantment — Aura3 generic manaBlack manaBlack mana

Two cards in one shell, sorted by a single keyword on whatever the Aura lands on. Read the type line of the target and the card resolves into one of two opposite functions: a +3/+3 pump if that creature is a Zombie, a -3/-3 shrink toward the graveyard if it is anything else. That conditional split is the tribal-payoff design that defined the era when creature types first carried mechanical weight: the reward fires only when the type lines up, so the same printing reads as a removal spell against the field and a combat buff at home. The wrinkle in the split is who the buff serves. The +3/+3 attaches to any Zombie, friend or foe, which means against a Zombie deck the card loses its removal function entirely: point it at an opposing Zombie and you have spent five mana to make their creature bigger. As removal it carries the standard Aura tax: it whiffs if the target leaves before it resolves, it can be undone by a bounce, and the -3/-3 leaves four-toughness creatures standing where a hard-removal spell of the period would still kill them. As a buff its ceiling is tied to having Zombies to enchant, a tribe black has been building around for decades. The result is a card whose worth is dictated by what sits across the table rather than by its rate, and one that quietly inverts against the very decks it most resembles.

Clutch of Undeath (scg)
SCG · #61common
Pricing
Normal: $0.19
Foil: $0.70
Oracle Text

Rules text

Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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