Cloudspire Coordinator
The tension in vehicle-and-mount decks has always been the crew tax: you build a board of pilots to power your artifacts and steeds, then discover you never have enough bodies to saddle everything at once. This resolves that by manufacturing the crew from the very act of playing the payoffs. Every Mount or Vehicle that hits the battlefield feeds the tap ability, so a turn that spills two or three of them out converts directly into a token count that can crew the whole board back. The tokens are made for the role, too: their saddle-and-crew text treats them as if their power were 2 greater, so a swarm of 1/1s actually meets crew costs the raw stats say they shouldn't. That is the real design move, decoupling crew capacity from raw power on the board. The 3/1 body is a red aggressive stat line that wants to attack, and the enter-the-battlefield scry 2 smooths the draws while the engine assembles. The catch that keeps the ability from running away is that it counts only what entered this turn: no stored value, no incremental accumulation, so it rewards a burst of Mount and Vehicle deployment in a single turn rather than a slow grind. It is a support piece that only springs to life once the deck around it is firing on its intended axis.
