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Moxonomy

Cloud of Faeries

Creature — Faerie1 generic manaBlue mana

Untapping up to two lands is the whole point, and the implication is mechanical rather than tactical: cast it, recover your mana, and the body costs nothing you can't immediately spend again. That zero-net-mana property made the card a fixture of free-spell combinatorics, where the objective is to chain effects without the mana cost ever closing the window. Deploy a flyer and still hold up countermagic on the same turn; develop your board and lose no tempo doing it. The cycling cost gives the card a second life when neither the body nor the refund matters, converting an otherwise dead draw into card selection. Wizards grasped the implications well enough that the untap-lands template has carried a notorious reputation in the decades since, treated as a tempo-and-advantage engine rather than a fair creature ability. The 1/1 flyer is almost incidental; combat was never the point. What the design encodes is a creature that pays for itself and then asks what else you want to do with the turn, which is precisely the question a control or combo deck most wants to be asking.

Cloud of Faeries (woc)
WOC · #86common
Pricing
Normal: $0.48
Foil:
Oracle Text

Rules text

Flying When this creature enters, untap up to two lands. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Banned
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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