Cloud Manta
Four mana for a 3/2 flier is the rate evasion settled into long ago: a flat body, no triggers, nothing past the keyword. The design job here is filler in the best sense, a curve-topper that keeps blue's air force stocked and gives a tempo plan something to clock the last few life points with. The split between the numbers matters more than the cost suggests. Three power in the air pressures a race, but two toughness means it dies to nearly any chip of reach or a second blocker in combat, so the card wants to come down while the board is still empty rather than wait out a stall. There is nothing to build around and nothing to misplay, which is the entire point: this is the unglamorous evasion that lets the cards with text actually do their work. Designs like it are the connective tissue between the splashy pieces, the reason a deck can apply pressure on an axis the ground game cannot answer. Stripped of context that needs cheap, repeatable flying, it has no claim on a slot.
