Skip to content
Moxonomy

Cloud Crusader

Creature — Human Knight2 generic manaWhite manaWhite mana

Flying plus first strike on a 2/3 reads like an attacker but plays like a wall. The first strike does the load-bearing work on defense: a body that connects before its opponent does turns away larger ground creatures and trades up against other small fliers, since anything in the air without first strike eats two damage before it can answer back. On offense the same package is more modest, a two-point clock that pecks for incremental damage rather than closing games. This is the unglamorous white midrange common that holds two lanes at once: it blocks above its weight, evades over a stalled ground, and the third point of toughness lets it survive most of the cheap burn it shares an era with. It asks for no build-around and rewards none; the Human Knight typing is a sliver of tribal relevance rather than a reason to run it. The whole design is reliable evasive defense priced where a four-mana slot can absorb it without flinching, a creature whose value is steadiness rather than ceiling.

Cloud Crusader (m11)
M11 · #10common
Pricing
Normal: $0.07
Foil: $0.25
Oracle Text

Rules text

Flying First strike (This creature deals combat damage before creatures without first strike.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close