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Moxonomy

Clockwork Vorrac

Artifact Creature — Boar Beast5 generic mana

The clock is the whole gimmick: four counters that erode every time the creature swings or holds the line, paired with a tap ability that winds it back up. Attack and it shrinks to a 3/3 by end of combat; spend a turn tapping instead and it grows, but a tapped creature neither attacks nor blocks. That tension between fighting and feeding is the design, and it dates the card to Mirrodin's clockwork subtheme, where artifacts mimed wind-up toys that ran down with use. The trample is the one detail that makes the attacking mode less punishing, since a board that chump-blocks still eats the counter loss but lets the excess through. The real wrinkle is that the +1/+1 counters aren't permanently tied to the clockwork conceit: any effect that puts counters on creatures, proliferates, or copies its tap ability sidesteps the natural decay entirely, and an untapper turns the wind-up engine into something that grows without ever sitting still. Stripped of the artifact-set flavor, what's left is a creature whose body is a resource you actively manage turn to turn rather than a fixed stat line, which is a rarer thing than it looks: most counter creatures only ever go up.

Clockwork Vorrac (mrd)
MRD · #156uncommon
Pricing
Normal: $0.11
Foil: $0.40
Oracle Text

Rules text

Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. Tap: Put a +1/+1 counter on this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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