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Moxonomy

Clockwork Dragon

Artifact Creature — Dragon7 generic mana

The decay mechanic was an early-era experiment in self-limiting creatures: a body that arrives strong and quietly bleeds out the more you use it. Six counters make it a 6/6 flier the moment it lands, but every attack or block strips one away once the combat resolves, so a clock that starts impressive winds down toward zero unless you feed it. The 3 generic mana that returns a counter is the answer built into the design, turning the card into a mana sink that lets a dragon outpace its own decay when you have the resources to spend. That tension (a creature that taxes its own combat) is the whole point: it asks whether you would rather swing now and lose a counter or hold mana to refill, and it punishes greed in either direction. As a printed 0/0 that exists only because of the counters it enters with, it also sits on the rules edge where an effect that wipes its counters leaves nothing behind. It comes from a time when designers were still mapping how +1/+1 counters could be a renewable resource instead of a fixed bonus, and the clockwork shell gives that math a flavor hook: a wind-up automaton that runs down and has to be cranked again.

Clockwork Dragon (mrd)
MRD · #155rare
Pricing
Normal: $0.42
Foil: $22.05
Oracle Text

Rules text

Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. 3 generic mana: Put a +1/+1 counter on this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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