Cloak of Mists
Evasion welded to an Aura has always carried a self-defeating clause: commit two cards to one attacker, and a single instant-speed removal spell collapses the whole investment into a two-for-one. That is the structural problem here, and this design makes no attempt to hedge against it. Unblockable is a real and recurring effect, the cleanest way to push damage through a clogged board or to land a combat trick or a damage-doubling payload where it matters, but stapling it to a permanent with no body and no replacement value leaves the package fragile. You have to close the game before the answer shows up. What the printing captures is the early, literal version of an idea blue has refined many times since: cheaper takes, cantripping takes, takes that draw a card off the combat damage they enable so the tempo spent comes back. This one offers none of those riders. It is the unadorned effect at the lowest rate the era was willing to print, with no insurance against the obvious blowout. That starkness is its own kind of document, a fixed point from when the color was still learning how much it had to charge for evasion and had not yet figured out how to soften the cost with a cantrip or a creature underneath.



