Cloak and Dagger
The auto-attach trigger is what separates this from a generic equipment buff. Equipment normally taxes you twice: once for the mana to cast it, again for the equip cost to relocate it after the wielder dies. Rogues sidestep half that math, because every Rogue that enters offers a free attachment, so the +2/+0 and shroud follow the body without your ever paying the again as long as the deck keeps deploying threats. That recurring redirection is the real engine: a removal spell aimed at your buffed attacker fizzles against shroud, and when the creature falls in combat anyway, the next Rogue picks up the sword for nothing. Shroud cuts both ways, which is the cost the design quietly charges. The same protection that walls off opposing removal also walls off your own combat tricks, your own auras, and any targeted pump or untap effect you might want to point at the carrier, so the equipped Rogue becomes a self-contained unit you can buff or kill but not touch through targeting. It rewards a board built wide enough that losing any single carrier never matters, where the sword is a roaming threat rather than a fragile investment. As tribal payoff it sits in the unglamorous middle of the Rogue toolbox: not a finisher, not a combo piece, just a durable two-point pump and a protection package that asks only that you keep casting the creature type it cares about.
