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Moxonomy

Cliffhaven Kitesail

Artifact — Equipment1 generic mana

Grant flying to a creature, and do it for a total of one mana on the turn it lands: the enters trigger auto-attaches, so this Equipment plays more like a one-shot Aura that happens to survive its host. That distinction is the whole reason to reach for it over the cheaper sorcery-speed flying enchantments. When the equipped creature dies, the Kitesail stays on the battlefield, and the equip cost of 2 generic mana lets it hop onto the next threat rather than dying with the first. That resilience is the trade: a permanent that resists removal-based two-for-ones costs more to move than it did to cast. Evasion enablers this cheap tend to be single-use spells; putting the effect on a piece of equipment converts a temporary buff into a reusable one, at the price of a slower reattach. The card asks a narrow question of a board: is there a creature here whose only obstacle to profitable combat is a blocker in the way? When the answer is yes, one mana buys flight now and keeps the option of buying it again later, which is a different bargain from the enchantment version even when the immediate effect looks identical.

Cliffhaven Kitesail (j25)
J25 · #748common
Pricing
Normal: $0.31
Foil:
Oracle Text

Rules text

When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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