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Moxonomy

Cliffgate

Land — Gate

Red comes locked in, the second color named as the land arrives: half the pairing is decided for you, half you pick on the way in. That places this in a cycle of Gates, each fixing one color and offering a choice for the other. The fixing itself is the oldest trick in a two-color manabase: a tapped dual that reliably produces one of your colors, a template as familiar as fixing gets. Folding the choice into a single physical card means you carry one land rather than a separate red dual for every partner color. But the tapped dual is only ordinary until you count the subtype. The Gate line changes what the same tap ability means: without it, this is a forgettable dual that enters tapped; with it, the land becomes a body for any deck that counts Gates or triggers off them. The color restriction is small but real: the second color has to be something other than red, so naming red would only produce redundant mana the land already makes. It stays a two-color object even with half of it predetermined. Modest by construction, this is connective tissue for two-color and Gate-matters shells that want a dependable red source and can afford to come down tapped.

Cliffgate (plst)
PLST · #CLB-350common
Pricing
Normal: $0.40
Foil:
Oracle Text

Rules text

This land enters tapped. As this land enters, choose a color other than red. Tap: Add Red mana or one mana of the chosen color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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