Cliff Threader
Evasion that depends entirely on whom you're playing is the oldest kind of conditional keyword, and mountainwalk is one of the narrowest cuts of it: a 2/1 that walks straight past opponents with a Mountain and stands in front of everyone else like an ordinary two-power body. The white shell is the quiet part of the design. Landwalk has historically lived in green and the colors that share a plane's terrain with their enemies, so a Kor scout slipping through mountain passes is the flavor doing the mechanical justification: the body is mediocre on purpose because the keyword swings from dead to unblockable based on a single land type across the table. That binary is the whole proposition. There is no protection, no first strike, no toughness to survive a trade; you are buying two unanswerable points of damage against a slice of the field and a vanilla beater against the rest, with no way to tilt the odds in your favor mid-game. It is the kind of card that exists to fill out a color's common-rarity aggro curve and reward a metagame call, the small-stakes gamble that landwalk has always been.
