Clickslither
Goblins were always good at making bodies and bad at closing games: a wide board of small red creatures stalls the moment the opponent stabilizes with a single blocker that trades up. Here is the payoff that converts that surplus into a finishing blow. Each Goblin you feed it is +2/+2 and trample, so a board that was four 1/1s staring across the table becomes a threat that swings for enough to end the turn, with the chaff turned into damage that does not care about blockers. The triple-red cost is the price of admission, and it signals exactly what deck this belongs in: a dedicated Goblin shell deep enough that sacrificing two or three bodies still leaves a board. The activated ability has no timing restriction, which is where the trap closes: the defender commits a blocker to trade against a 3/3, then you sacrifice fodder after blocks and watch it grow past the point where the block was ever profitable. Goblin Sledder and Mogg Fanatic do similar work turning creatures into reach, but this turns the whole tribe into a single overrun, scaling as long as the fodder lasts rather than firing once. Haste rounds it off, letting a freshly cast copy join the swing the turn it lands. It is the closer Goblins spent years missing: the reason to flood the board was always to cash it in somewhere, and this is where.



