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Moxonomy

Clever Conjurer

Creature — Gnome Wizard2 generic manaBlue mana

Untapping a permanent as a sorcery is a strange axis to build a repeatable ability around: the sorcery clause slams shut the instant-speed window where an untapper earns its keep, so there is no ambushing with a vigilance-less body, no untapping a mana rock in response, no responding to a tap-down. What is left runs entirely on your own turn. Untap a land or a mana rock for a rounded-out ramp step, or untap a creature with a tap ability to fire it a second time before combat. The clause naming itself keeps the loop from folding in on the Conjurer's own untap, forcing the value outward onto a partner. The Mage Hand flavor name (a nod to the tabletop cantrip) is doing more work than the effect, which lands somewhere near Kiora's Follower stripped of its instant speed but sat on a sturdier 2/3 frame. That extra point of toughness matters more than it looks: it survives an early trade and holds a blocking assignment while the untap engine hums along, whereas the 2/2 folds to any spot of chip damage. This is a build-around common that asks for a specific companion (something worth untapping every turn) and offers nothing without one, a Gnome Wizard tuned for grindy, engine-heavy games rather than a proactive curve.

Clever Conjurer (afr)
AFR · #51common
Pricing
Normal: $0.16
Foil: $0.32
Oracle Text

Rules text

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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