Cleon, Merry Champion
Heroic has always been a red-white archetype's engine, but most of its payoffs asked you to build a wide board and pump one creature into a lethal threat. This one reframes the mechanic as card advantage instead of combat math. Every spell you point at the champion (a protective instant, a pump, anything that legally targets it) exiles a card and hands it back to you with a play window that stretches into your next turn. That is impulse-draw grafted onto a heroic trigger, and the pairing is deliberate: the spells you cast to survive combat or push damage now replace themselves, so a heroic-fueled aggressive curve stops running out of gas the way those decks classically do. The double strike is what makes the targeting arithmetic pay: a single pump resolves for double its printed value across two combat-damage steps, so the trick you spent to draw a card also swings the race. And the trigger is more resilient than most heroic setups look: heroic fires on cast and resolves before the spell that triggered it, so removing the 2/2 in response still leaves you the impulse-draw even as the pump spell fizzles. You keep the resource even when you lose the creature. It is a small body asking to be built around, and the reward for doing so is a resource stream rather than a one-turn burst.
