Cleaving Reaper
A fragile body attached to a recursion engine, and the whole design lives in that trade. The 5/3 flying trampler dies to almost any interaction that touches it, which would make it a throwaway beater if not for the buyback clause that turns each death into a temporary setback rather than a permanent one. The catch is what gates the return: you need an Angel or Berserker to have entered under your control that turn, so the recursion only fires inside a deck built to keep those triggers flowing. Pay three life, replay it, sacrifice or trade it again, and repeat as long as your board keeps feeding the condition. That structure asks the builder to think about the graveyard as a resource loop rather than a place cards go to die, and it pins the payoff to a tribal density most decks cannot casually support. It is a berserker in the truest sense: it wants to attack into everything, chip in trample damage, and come back for more, indifferent to how many times it gets removed as long as the life total and the creature type overlap hold. The design rewards a specific kind of grinding attrition where the recurring threat is not any single copy but the willingness to keep spending life to bring it back.

