Clear the Mind
Most graveyard tech empties the yard: exile a target's graveyard and it stays gone. This one refills it instead, shuffling a graveyard back into its owner's library. That single inversion gives the card two entirely different jobs depending on where it points. Aimed at yourself, it is a repair spell against mill: a library ground down to a handful of cards gets its used-up spells randomized back in, and the attached draw keeps the tempo cost low. Aimed at an opponent, it is disruption of a different flavor: shuffling a stocked graveyard back into the library scatters reanimation targets, delve fuel, and flashback spells into the randomness of a shuffled deck, denying the payoff without the permanence of exile. That is a softer, more temporary form of hate than exile, but it is real hate, and it works precisely because the resources a graveyard deck wants are ones it has already sorted to the top of its plan. The design axis is the direction of the fix rather than the fix itself: a single sorcery that answers two opposite problems, self-mill and enemy recursion, because both are stories about where cards sit relative to the top of a library. That also makes it read dead in most matchups, since most decks neither mill you nor lean on the yard. It only comes alive in the narrow band where one of those two conditions holds.

