Clear Shot
Green's fight spells have always carried an awkward symmetry: both creatures swing, both can die, and the card that should be one-sided removal is really a coin flip dressed up as a combat trick. The genius here is in cutting the return blow entirely. Your creature deals damage equal to its power; the enemy creature deals nothing back. That single asymmetry turns a fight into an assassination, and the +1/+1 bump tacked on top is not just a sweetener: it bridges the gap between a creature that trades and one that kills clean, letting a 3-power body answer a 4-toughness blocker without itself getting outsized. Instant speed is the other half of the design. Fight effects that have to be cast at sorcery speed telegraph themselves and force you to commit before combat; cast at instant speed, this one ambushes an attacker mid-swing, or fires in response to a pump spell from your opponent, with the buff arriving exactly when it matters. It still demands a creature you control with enough power to do the job, which keeps it honest in decks that aren't already winning the board, but for green, a removal spell that doesn't ask your own creature to take the punch is a meaningful upgrade over the fight template it descends from.

Rules text
Format Status
More formatsFewer formats
Other printings
- Innistrad Remastered#188
- Foundations Jumpstart#645
- The List#MID-176
- Breaking News#28
- Shadows over Innistrad Remastered#189
- Innistrad: Double Feature#176
- Innistrad: Midnight Hunt#176
- Double Masters#159








