Skip to content
Moxonomy

Clear a Path

SorceryRed mana

Few removal spells have a target restriction this narrow: it can only point at creatures with defender, the keyword reserved for walls and the rare blocker that was never built to swing. That makes the legal target pool tiny and almost entirely defensive, which is the point. The defender keyword exists to mark creatures that hold ground rather than take it, and a one-mana red sorcery that erases exactly one of them is a hyper-specific answer to a hyper-specific obstacle: the high-toughness wall a red board cannot punch through. Red aggro lives and dies on combat damage, and a fat defender parked in front can stall an entire offense indefinitely; burn aimed at the wall is usually too expensive to be worth it, while burn aimed at the player just bounces off the stalemate. This card sidesteps that math by killing the wall outright for a single mana, no toughness check, no damage budget. The cost of that efficiency is its narrowness: against any deck not leaning on defenders, it is a dead card, and even against those decks it is a sorcery, so it cannot answer a freshly cast blocker on the swing-back. The result reads as much as color-pie statement as tool: red gets clean, cheap removal, but only against the creatures explicitly designed to stand in its way, clearing a literal path through the line.

Clear a Path (dgm)
DGM · #32common
Pricing
Normal: $0.05
Foil: $0.12
Oracle Text

Rules text

Destroy target creature with defender.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close