Clear a Path
Few removal spells have a target restriction this narrow: it can only point at creatures with defender, the keyword reserved for walls and the rare blocker that was never built to swing. That makes the legal target pool tiny and almost entirely defensive, which is the point. The defender keyword exists to mark creatures that hold ground rather than take it, and a one-mana red sorcery that erases exactly one of them is a hyper-specific answer to a hyper-specific obstacle: the high-toughness wall a red board cannot punch through. Red aggro lives and dies on combat damage, and a fat defender parked in front can stall an entire offense indefinitely; burn aimed at the wall is usually too expensive to be worth it, while burn aimed at the player just bounces off the stalemate. This card sidesteps that math by killing the wall outright for a single mana, no toughness check, no damage budget. The cost of that efficiency is its narrowness: against any deck not leaning on defenders, it is a dead card, and even against those decks it is a sorcery, so it cannot answer a freshly cast blocker on the swing-back. The result reads as much as color-pie statement as tool: red gets clean, cheap removal, but only against the creatures explicitly designed to stand in its way, clearing a literal path through the line.

