Cleansing
A symmetrical Armageddon with a tax bolted on, and the tax is where the design gets interesting. The triple-white commitment buys you a sorcery that wants to wipe every land off the table, but every destruction is offered up to the entire table as a one-life buyout, and the buyout is open to any player, not just the land's controller. That clause turns what looks like a blowout into a negotiation: a player with life to spare can quietly keep their own lands online (or even pay to preserve someone else's, for reasons of their own), while a player at low life watches their mana base evaporate one parry at a time. The asymmetry the caster wants has to be manufactured through life totals rather than handed over by the card. It reads like a piece of its era's design language, when white's mass land destruction came wrapped in the color's pact-and-tithe flavor and Wizards was still willing to let one card threaten the entire board's mana. The result is less a reset button than a leverage tool: powerful when you have life and your opponents do not, awkward and grindy when the table can simply pay its way out. That dependence on the surrounding game state, rather than the card doing the work itself, is the whole design.
