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Moxonomy

Cleanfall

Sorcery — Arcane2 generic manaWhite mana

White's mass enchantment removal had long traded efficiency for splash, with the double-white sweepers costing five or six and often leaving your own permanents standing. The pitch here is bluntness at one white and two: destroy every enchantment, yours and theirs, with no scaling clause and no exceptions. That total symmetry is the bargain. A pure answer to enchantment-heavy strategies asks you to run zero enchantments yourself, or to swallow the collateral, which is a genuine deckbuilding tax in a color that traffics in auras and pillowfort permanents. What sets it apart from the long line of generic disenchant-the-world spells is the Arcane type. Arcane is the property other cards splice onto, and Cleanfall carries it; Cleanfall cannot ride along with another effect, but it can serve as the host that a spliced spell folds onto, so a tribal-spells engine built around splice can attach extra effects to the sweep as it resolves. That turns a flat reset into the anchor of a spell chain rather than a one-and-done card, which is a more interesting home than the bare rate suggests. Outside that synergy it remains exactly what it reads as: a clean, unconditional wipe for a category of permanent that periodically takes over a format, priced to cast on curve.

Cleanfall (chk)
CHK · #6uncommon
Pricing
Normal: $0.28
Foil: $1.25
Oracle Text

Rules text

Destroy all enchantments.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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