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Moxonomy

Claws of Wirewood

Sorcery3 generic manaGreen mana

Green almost never gets to do this. The color's relationship with flying has always been adversarial and indirect: reach, blanket-style fog effects, the occasional one-sided Plummet. A green sorcery that damages the entire airforce in one cast cuts against that grain, and the design pays for the privilege twice. First, the three damage hits each player too, so the caster eats a chunk of life to clear the skies, a self-inflicted cost that keeps the spell from being a free answer. Second, the damage is capped at three and gated to creatures with flying, so it does nothing to the ground board that green is usually fine shoving through anyway. The combination is a tidy statement of color philosophy: green is allowed to hate fliers specifically, as a faction it resents, but not to acquire a general-purpose board wipe. Cycling is the release valve that earns it a maindeck slot. When the opponent is on the ground, the spell converts into a fresh card, and that escape hatch is what justifies running so narrow a hoser at all. As a piece of design, this represents the era's approach to sideboard cards built never to rot in hand: a hard answer to one threat profile, married to a way out when that profile never arrives.

Claws of Wirewood (scg)
SCG · #114uncommon
Pricing
Normal: $0.15
Foil: $0.39
Oracle Text

Rules text

Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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